AI Insights · Timothy · October 2021
Top 5 Geolocation Games Performance in Romania Q3 2021
Explore the performance of the top 5 geolocation games in Romania during Q3 2021, including weekly downloads, revenue, and active user trends.
In the third quarter of 2021, the top 5 geolocation games in Romania showcased diverse performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared, based on data from Sensor Tower.
Pokémon GO Niantic's popular game saw fluctuations in its weekly revenue, peaking at around $8.6K in mid-July and then gradually declining to approximately $3.6K by the end of September. Weekly downloads surged to over 10K in mid-July but settled around 2.5K towards the end of the quarter. Active users showed a peak of 154K in mid-July, followed by a decline to 105K by the end of September.
Landlord Go - Real Estate Game This game experienced significant spikes in weekly revenue, particularly in mid-August, reaching up to $1.6K, before stabilizing around $300. Downloads saw a dramatic increase, peaking at 13K in early August and then decreasing to about 388 by the end of September. Active users followed a similar trend, peaking at 20K in mid-August and then dropping to around 3.8K.
Ben 10 - Alien Experience : AR With no revenue reported throughout the quarter, the game’s performance was driven by downloads and active users. Weekly downloads declined from 2.6K at the start of the quarter to just over 1K by the end of September. Active users mirrored this trend, starting at 3.7K and ending at 1.7K.
Five Nights at Freddy's AR Revenue for this game remained relatively low, with a peak of $114 in early August. Downloads fluctuated slightly, peaking at 1K in early August and then declining to 615 by the end of September. Active users showed a slight increase from 3.6K in late June to 4.1K in early August, before settling at around 3K by the end of the quarter.
The Witcher: Monster Slayer This game, launched in mid-July, saw an initial revenue peak of $565 in late July, which then declined to around $73 by the end of September. Downloads started strong at 3.5K in the launch week but dropped significantly to just 15 by the end of the quarter. Active users peaked at 3.7K in late July, then decreased to approximately 1K by the end of September.
For more insights and detailed data, visit Sensor Tower.